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GameRaven
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Priya Nakamoto
Features editor
Priya has spent years tracking the quieter decisions in game design, from a single trainyard room in a shooter's level design to why speedrunners treat broken physics as a feature instead of a bug. She runs most of her interviews as long phone calls rather than email exchanges, because the answers worth printing tend to show up after the rehearsed ones run out.
Soren Vasko
Reviews writer
Soren spent eight years on the sales floor of a game store watching which releases customers brought back within a week, and it left him allergic to reviews written off the first few hours. He won't publish a score until he's finished the main campaign or put a long, representative stretch into a longer game, and he still keeps a spreadsheet of every title he's reviewed with hours played next to the score.
Imani Reyes
Hardware and guides writer
Imani spent four years repairing phones and small electronics before turning the same patience toward controllers, headsets and PC components. She tests hardware over months of ordinary use rather than a single unboxing session, and she keeps a drawer of half-disassembled controllers from guides she's written on fixing them herself.